Swipe
Drags one finger from one point to another. Both points are a percentage of the screen, so the gesture means the same thing on any device.
Drag from one point to another — scroll a list, dismiss a card, pull to refresh. All four coordinates are a % of the screen (0–100), so the same gesture lands correctly on any resolution. Author the %, or draw the swipe on the live device when it runs. Defaults to a scroll-down (bottom → top).
Reach for it when
- Carousels, pull-to-refresh, swipe-to-delete, onboarding pages.
- Anything Scroll's four directions cannot describe.
Every setting this block has. A field marked only when appears once you have chosen the mode above it — those are alternatives to each other, not extra things to fill in.
- From XRequiredstarts at 50
Where the finger goes down — % of screen width.
only when Draw the swipe on the device when it runs = off
- From YRequiredstarts at 70
Where the finger goes down — % of screen height.
only when Draw the swipe on the device when it runs = off
- To XRequiredstarts at 50
Where the finger lifts — % of screen width.
only when Draw the swipe on the device when it runs = off
- To YRequiredstarts at 30
Where the finger lifts — % of screen height.
only when Draw the swipe on the device when it runs = off
- Durationstarts at 300ms
How long the drag takes. Short = a fling (the list keeps scrolling); long = a slow, controlled drag.
only when Draw the swipe on the device when it runs = off
- Draw the swipe on the device when it runsstarts at off
Pause the run at this step and stream the live device: drag on the screen to draw the swipe (the drag's own speed becomes the duration), rehearse it on the real device, then confirm — it swipes and continues, and the gesture is saved back onto this node (2½ min limit — the step is skipped if you don't confirm in time). Disables scheduling.
Say where the finger goes down and where it lifts
SwipeSettings From X% of width50From Y% of height70To X50To Y30DurationShort = a fling300msSet the feel with Duration
A short drag is a fling and the list keeps coasting after the finger lifts. A long one is a controlled drag that stops where you left it.
300ms Or draw it on the real phone
Turn on “Draw the swipe on the device when it runs” and the run pauses and streams the device: drag on the screen, rehearse it, confirm — and the gesture is written back onto the node. Two and a half minutes to confirm.
SwipeSettings Draw the swipe on the device when it runsDisables schedulingon
- Nothing new — assert on what the swipe revealed.
- A swipe that starts or ends at the very edge of the screen is a system gesture, not an app one. Keep both points away from 0 and 100.
- For an ordinary list this is more control than you need — Scroll works the geometry out for you.